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Allows you to set fast travel price.
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adds a recipe for crafting backpacks with an additional 100 weight
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Cloudward - My Balance Changes
Changes and ideas i had while playing, maybe some one else would enjoy. Includes a txt file with every thing so you can alt tab, there's a lot of crafting changes. Will probably tweak more on future playthroughs.
- 584KB
- 2
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Cloudward - My Balance Changes
Changes and ideas i had while playing, maybe some one else would enjoy. Includes a txt file with every thing so you can alt tab, there's a lot of crafting changes. Will probably tweak more on future playthroughs.
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Stash in Inns and Ritualist Hut
Adds Stash Chests to the 6 Inns and Ritualist Hut
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Skill trainer with a focus on becoming stronger when receiving damage or hexes in combat.
- 4.5MB
- 0
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Skill trainer with a focus on becoming stronger when receiving damage or hexes in combat.
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C# GUI app that facilitates the mod-making process for Outward. It reads through the Excel file that contains modded stats for weapons in the game (an example file is attached to the main .zip file, but of course you can modify it), imports data from it and exports it by creating XML files that the game can use.
- 2.7MB
- 0
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C# GUI app that facilitates the mod-making process for Outward. It reads through the Excel file that contains modded stats for weapons in the game (an example file is attached to the main .zip file, but of course you can modify it), imports data from it and exports it by creating XML files that the game can use.
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Adds enchantments to many weapons
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Adds unique Enchants to many armor sets.
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Changes several skill and buffs to be more convenient
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Makes most staves Lexicons
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Adds crafting recipes for all Elemental Particles.
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Outward - Trainer Amelia Rivera
Custom NPC, Custom Skilltree
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Outward - Quality of life and optional reduced travel cost
changes to health and stamina system, added weight limit
- 1.3MB
- 20
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Outward - Quality of life and optional reduced travel cost
changes to health and stamina system, added weight limit
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Vibrancy Plus - Enhanced Vanilla ReShade Preset
Improved vanilla visuals with a focus on gameplay and preserving the game's original palette.
- 9KB
- 4
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Vibrancy Plus - Enhanced Vanilla ReShade Preset
Improved vanilla visuals with a focus on gameplay and preserving the game's original palette.
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This mod converts the standard third-person flatscreen Outward game to a first person VR experience with full 6DOF and motion control support.
- 4.6MB
- 8
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This mod converts the standard third-person flatscreen Outward game to a first person VR experience with full 6DOF and motion control support.
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This mod adds crafting recipes for all the Elemental Particles.
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Replaces the icons of all unique equipment in the game.
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Replaces the icons of all unique armor pieces in the game.
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Changes the 3D-model and icon of alchemy scrolls.
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All crafting scrolls use the same 3D-model and icon / All prefixes are consistant now.
Media
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Appendix A - In Depth Changes to Skills
For skills whose changes can't fit on a single line, their changes are listed here. The skills are sorted alphabetically, not by school.
Elemental Discharge
Mana Cost: 15 > 8
Fire Imbues:
Damage 60 > 40
Impact 60 > 40
Frost Imbues:
Damage 60 > 40
Impact 60 > 40
Ethereal Imbues:
Damage 60 > 40
Impact 60 > 40
Decay and Poison Imbues:
Damage 60 > 40
Impact 60 > 40
Lightning and Light Imbues:
Damage 60 > 40
Impact 60 > 40
Wind Imbues:
Damage 30 > 25
Impact 140 > 100
Runic Heal
Vanilla Runic Heal restor... -
Better Arrow. ENG and RUS version. Compatible with all DLCs....
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using System;
using UnityEngine;
using Partiality.Modloader;
using On;
using UnityEngine.UI;
public class MyPartialityMod : PartialityMod {
public MyPartialityMod() {
this.ModID = "SkipLogos";
this.Version = "1";
this.author = "Stian";
}
public override void OnEnable() {
base.OnEnable();
On.StartupVideo.Start += new On.StartupVideo.hook_Start(StartupVideo_Start);
}
public void StartupVideo_Start(On.StartupVideo.orig_Start orig, StartupVideo self) {
StartupVideo.HasPlayedOnce = true;
orig(self);
}
}
... -
using System;
using UnityEngine;
using Partiality.Modloader;
using System.Collections;
using System.Reflection;
using On;
public class MyOutwardMod : PartialityMod
{
// Constructor setting the fields of the PartialityMod class
public MyOutwardMod() {
this.ModID = "BetterCooldownFormatting";
this.Version = "2";
//this.loadPriority = 0;
this.author = "Stian";
}
// OnEnable() is called when a mod is enabled (also when it's loaded)
public override void OnEnable() {
// We're overriding this method, so call the original
base.OnEnable();
�...